Boardgame Mechanics

Most common boardgame mechanics

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  • Acting
  • Action Point Allowance System
  • Area Control & Area Influence
  • Area Enclosure
  • Area Movement
  • Area-Impulse
  • Auction & Bidding
  • Backtracking
  • Betting/Wagering
  • Betrayer/Betrayal
  • Capture
  • Card Dealing
  • Card Drafting
  • Card Drawing
  • Card Driven Campaign/Battle
  • Character Development
  • Chit-Pull System
  • Co-operative Play
  • Commodity Speculation
  • Conquest
  • Crayon Rail System
  • Deck Construction
  • Dialogue
  • Dice Rolling
  • Dice Drafting
  • Dice-as-Workers
  • Exploration
  • Hand Management
  • Hex-and-Counter
  • Hidden Role
  • King Making
  • Line Drawing
  • Memory
  • Modular Board
  • Negotiating
  • Paper-and-Pencil
  • Partnerships
  • Pattern Building
  • Pattern Recognition
  • Pick-up and Deliver
  • Point to Point Movement
  • Riddle Solving
  • Rock-Paper-Scissors
  • Rondel
  • Role Playing
  • Roll and Move
  • Russian Roulette
  • Secret Unit Deployment
  • Set Collection
  • Simulation
  • Simultaneous Action
  • Selection
  • Shell-game
  • Singing
  • Stock holding
  • Storytelling
  • Take That!
  • Tile Placement
  • Trading
  • Trick-taking
  • Upgrading
  • Variable Phase Order
  • Variable Player Powers
  • Victory points
  • Voting
  • Worker Placement