Powers

Lets see how strong you are! Whatever it lands on is the power your "character" has! Whatever is rolled is assumed to be The level 1 version, if you land on the same ability twice you may choose to upgrade to its next level or Reroll for free. All spellcasters start with 2 level one spell slots and may choose spellcasting ability after stats are rolled. They are not restricted by spell lists. everytime you land on spellcaster you gain +2 level 1 ss

Sur cette roue (20 options)

  • Unarmored defense (Barbarian) HD12
  • Unarmored defense (Monk) Unarmed Strikes
  • 2 Weapon Proficiency (+1 To Attack and Damage rolls.)
  • Armor proficiency (Choose one; light, medium or heavy. gain proficiency with shields. +1 hp/level
  • Amplifier (+1 all stats)
  • RAGE!!!!!! Str+1
  • Bardic inspiration, Cha +1
  • Second wind, Con +1 fighting style.
  • Divine Domain ability + Cleric spellcasting
  • Divine Sense (Gives adv on attack rolls against Fiends, Celestials and undead for 5 turns) +1 Wis
  • Lay on hands +1 Cha, Fighting Style
  • Favored Enemy (Optional rule or standard) +1 fighting style
  • Favored terrain (Optional rule or standard) +1 fighting style
  • Sneak attack + Expertise in one skill of your choice
  • Otherworldly patron + Warlock spellcasting
  • Sorcerous origin + Sorcerer spellcasting
  • Arcane recovery + gain a wizards spell book. + Wizard Spellcasting.
  • Hunters bane+ Blood maledict
  • Magical Tinkering +Artificer spellcasting
  • Shadow Monarch- Gain the summon shadowspawn spell. you may summon an amount of shadows equal to your intelligence modifier. The duration of your shadows is increased to permanant, while not in combat the the shadowspawn disapear in your shadow. (if you land on this ability again, your shadows may add your intelligence modifier to their attack and damage rolls. once you use this feature you must finish a long rest before using it again, or expending a spell slot of 3rd level or higher.